With the Xbox One’s unveiling, there is now a wealth of information on the specs between it, and the PS4. Anandtech has a full piece looking over the technical specs. I will be giving a brief run down on the information contained within.
Both consoles are built upon the basic AMD Jaguar architecture(4 low-powered processor cores, 8 total cores likely to be clocked at 1.6GHz), based on x86 architecture. With a few key differences to mention.
- The Xbox One has 30% less GPU cores than the PS4 (768 vs. 1152 cores)
- The PS4 shader throughput pushes out 1.84 TFLOPS, and the Xbox One pushes out 1.23 TFLOPS.
- The Xbox One has a dedicated 32MBs eSRAM (Unclear if it’s from system RAM or on-die)
- The PS4’s system RAM is GDDR5-5500MHz, and the Xbox One’s is DDR3-2133MHz. This gives This gives the PS4 an effective bandwidth of 176 GB/s and the Xbox One 68.3 GB/s(additionally 100 GB/s on the eSRAM).
With these general specs you can expect similar looking games, depending on what resources are designated for developers to use, and how much the individual systems takes up in system RAM. The game dedicated to the PS4 may come out looking better, however the Xbox’s components make it cheaper over the course of the new generation, and more power efficient(less GPU cores, not using GDDR5).