This makes me sooo sad. :’(

tinycartridge:

Oh no, Virtue’s Last Reward/999's future is in doubt ⊟
I just presumed that Spike Chunsoft was well into development for the third Zero Escape game, but series director Kotaro Uchikoshi says the next sequel is in jeopardy. The problem is that while the franchise has a bit of popularity in the West, it hasn’t made a profit in Japan. 
"I’m so sad, but all companies exist for profit-making purposes," Uchikoshi posted on Twitter earlier today. “If the profits can’t be expected, naturally, the project isn’t approved. We were not able to present a convincing reasonable basis to the managers. … I am very sorry to all the users who are expecting Zero Escape 3. I feel ashamed of my own inadequacies.”
He added that if circumstances change — say the next project he works on turns out to be a hit, or if someone generous steps in to finance Zero Escape 3's development — the game could still happen. Though his team looked into Kickstarter, they were not convinced that they would be able to pull off a successful campaign on that platform.
Uchikoshi continued, “I believe there is still hope. Zero Escape 3 will definitely be released somehow, someday! I will continue to seek a way out in cooperation with allies. So, I would appreciate it if you could wait until then. Thank you!”
GIF is via Ereje Armin.
BUY Virtue's Last Reward & 999, upcoming games

This makes me sooo sad. :’(

tinycartridge:

Oh no, Virtue’s Last Reward/999's future is in doubt ⊟

I just presumed that Spike Chunsoft was well into development for the third Zero Escape game, but series director Kotaro Uchikoshi says the next sequel is in jeopardy. The problem is that while the franchise has a bit of popularity in the West, it hasn’t made a profit in Japan. 

"I’m so sad, but all companies exist for profit-making purposes," Uchikoshi posted on Twitter earlier today. “If the profits can’t be expected, naturally, the project isn’t approved. We were not able to present a convincing reasonable basis to the managers. … I am very sorry to all the users who are expecting Zero Escape 3. I feel ashamed of my own inadequacies.”

He added that if circumstances change — say the next project he works on turns out to be a hit, or if someone generous steps in to finance Zero Escape 3's development — the game could still happen. Though his team looked into Kickstarter, they were not convinced that they would be able to pull off a successful campaign on that platform.

Uchikoshi continued, “I believe there is still hope. Zero Escape 3 will definitely be released somehow, someday! I will continue to seek a way out in cooperation with allies. So, I would appreciate it if you could wait until then. Thank you!”

GIF is via Ereje Armin.

BUY Virtue's Last Reward & 999, upcoming games

tinycartridge:

Super Smash Bros. x Attack on Titan opening ⊟

Whoooaaaa, this is impressive. Like, sure, a Super Smash Bros. and Attack on Titan mash-up is already an easy post for most blogs, but AmazingArtistYellow spent six months drawing every frame of animation here!

PREORDER Super Smash Bros for Wii U/3DS, upcoming releases
facts-i-just-made-up:

The average noodle bowl contains over 4,500 miles of noodle. If linked end to end, the noodles pictured above would stretch from Los Angeles to New York.

facts-i-just-made-up:

The average noodle bowl contains over 4,500 miles of noodle. If linked end to end, the noodles pictured above would stretch from Los Angeles to New York.

(Source: renaissancs)

2013 was really the year the 3DS came into a new light. Many great and stellar games came out over the past year, and was the number one selling console for December. All of this is great news, but it makes me wonder, what kind of year are we looking forward to for the 3DS in 2014? The current stock of announced games, while good, is rather sparsely populated.
Bravely Default: Flying Fairy - February 7th
One Piece: Romance Dawn - February 11th
Yoshi’s New Island - March 14th
Disney Magical World - April 11th
Conception II: Children of the Seven Stars - Spring 2014

2013 was really the year the 3DS came into a new light. Many great and stellar games came out over the past year, and was the number one selling console for December. All of this is great news, but it makes me wonder, what kind of year are we looking forward to for the 3DS in 2014? The current stock of announced games, while good, is rather sparsely populated.

  • Bravely Default: Flying Fairy - February 7th
  • One Piece: Romance Dawn - February 11th
  • Yoshi’s New Island - March 14th
  • Disney Magical World - April 11th
  • Conception II: Children of the Seven Stars - Spring 2014

jezzarisky asked
How is the paint quality on the Funko Ponies? I thought about buying Funko before, but most of the reviews indicated the paint quality was lacking.

mattwhite924:

The paint can be iffy. Sometimes it’s pretty good, but sometimes it’s pretty bad. I like to buy them in person, that way I can pick ones that have decent paint.

Though with the blind box ones I guess that’s not an option, but so far all of those ones I’ve got have had decent paint.

That’s cool, I didn’t even know stores sold Funko. Are they hobby stores, or do major chain stores carry them?

Late to the party, sorry folks! Bravely Default’s release date in the US has been announced for this February 7, 2014. Yes, that’s right, while the rest of the major markets received the game this year, we lucky Americans(Don’t worry Canada, I’m counting you), won’t be receiving the game for an additional two months. But not all is lost, we’ll be lucky enough to received the simplified collectors edition! So we won’t get the awesome Agnes statue, and I suspect the art book is smaller too.
We will be receiving the same copy of the game as the rest of the world which I can only count as a relief, even if it suspiciously has added pay to win elements.

Late to the party, sorry folks! Bravely Default’s release date in the US has been announced for this February 7, 2014. Yes, that’s right, while the rest of the major markets received the game this year, we lucky Americans(Don’t worry Canada, I’m counting you), won’t be receiving the game for an additional two months. But not all is lost, we’ll be lucky enough to received the simplified collectors edition! So we won’t get the awesome Agnes statue, and I suspect the art book is smaller too.

We will be receiving the same copy of the game as the rest of the world which I can only count as a relief, even if it suspiciously has added pay to win elements.

The pros and cons of Vita going to televisions.

<img src=”http://asset2.cbsistatic.com/cnwk.1d/i/tim2/2013/09/09/ps_vita_tv_5.jpg">

Sony ran a press conference this morning for all things Playstation Vita; a year and a half later we’re getting the second revision of this generations portable, and the less expect surprise, the Playstation Vita TV.

While earlier we got an announcement from Nintendo of a cheaper version of the 3DS to drive up the ownership and in essence, sales. Whether this was a direct response to that, the need for drastic change to the Vita to gain traction, or possibly saw a growing niche, and expounded upon it.

What we do know is that Sony is bringing a small device that that plays many PSVita games, along with the PSP, PSOne, movie, and music, that attaches to the TV, and hits that magic price point of $100. Many in the tech industry often point to $200 as the impulse buy point, but I would argue given the audience they’re directing it at, $100 may be an even easier sale.

The first selling point is that it plays Netflix, upload movies and music, and of course if you’re invested in Sony’s ecosystem, their movies and music applications, at the same price as Apple TV and Roku 3. That alone may not be enough to push the device(especially given the need for costly memory for storage).

The second major selling point is largely for those who game. Given the original PSVita price point of $250(plus $15-100 for memory), and even after the price drops, it’s still pretty expensive to get into. But with the $100(plus $13-70), it’s a lot easier to swallow, especially given here in the US, most don’t play portables mainly on the go, so it might even be a BONUS for it to be on the TV. So it’s a great introductory price for kids, and for reluctant gamers that weren’t(or couldn’t) afford the higher cost of the vanilla Vita.

All of this of course means some great things could mean great things for Sony and the Vita, as it could very easily expand the market base, and with it many, many games could be targeted towards the Vita, continuing to drive sales upwards. That isn’t to say that it’s all good news.

We don’t really have all the information on the PSTV at this point. We don’t completely know why not all Vita games will be available for it. It certainly could just be those games that aren’t willing or able to change the game because of mechanics that cannot carry over(touch screen, or accelerometer). Which means a possibility of heavy fragmentation, the disinterest in games making use of all of the portable PSVIta’s inputs, or the possibility in the future of a 720P Vita(since we do not know how Sony plans to adjust the resolution between the Vita, and the higher resolutions of HDTVs). Why would developers stop using these inputs? Because the fact that porting a game across multiple devices means it can hit a larger audience, and using rarer inputs would exclude it’s likelihood of moving to other devices, even between the PSVita, and PSTV.

Of course this could be all for naught, as it hasn’t yet been announced out west, and possibly never see the light of day here(although I would argue would be a worse move not to bring it over).

tinycartridge:

Why does Tiny Cartridge suck? ⊟
We’re giving away a bunch of stuff as part of our birthday festivities! If you’d like to get in on these prizes, all you have to do is answer our #WEEK OF TINY questions to help us make the site better.
Tonight’s question: "What can we do to improve Tiny Cartridge?" Comment or reblog your answer about how we should stop posting dumb GIFs, or should reblog more, or should eat butts, whatever — we’ll pick the best responses at the end of the week and reward them with free games and more.
BUY Nintendo 3DS and 3DS XL consoles, upcoming games

I&#8217;d love to see more mini reviews on games, especially eshop and PSN games. And more gifs&#8230;

tinycartridge:

Why does Tiny Cartridge suck? ⊟

We’re giving away a bunch of stuff as part of our birthday festivities! If you’d like to get in on these prizes, all you have to do is answer our #WEEK OF TINY questions to help us make the site better.

Tonight’s question: "What can we do to improve Tiny Cartridge?" Comment or reblog your answer about how we should stop posting dumb GIFs, or should reblog more, or should eat butts, whatever — we’ll pick the best responses at the end of the week and reward them with free games and more.

BUY Nintendo 3DS and 3DS XL consoles, upcoming games

I’d love to see more mini reviews on games, especially eshop and PSN games. And more gifs…

Gone Home has gotten some very glowing reviews. Along with all of the praise, the initial previews I saw months ago had the promise of riot grrl music dominating the game. Shallowness aside, I bought the game eagerly to delve into the amazing immersive experience.

Along with it I dove into the Level-5 game that came out earlier; Attack of the Friday Monsters, it&#8217;s also a largely exploratory game built on nostalgia of a different time and setting, and fosters this over what is often the focal point of AAA games(action gun shooting gameplay of course!). Gone Home is not a hard game, and it does plenty right and creating an rich and explorable space, but more so that it leaves things short and unfinished. For those wanting to play the game, I&#8217;ll leave details out, but, I wish the side stories explaining certain events had been given as much attention and some quality voice acting as the main story line. While the acting is superb, and you can&#8217;t help but feeling deeply involved in the story, it does pull you out of the immersion, given it&#8217;s inexplicable appearance, in what is otherwise a collection of stories given through prompts, articles, and other clues left around the house.

That leads into my last point; The setting lacks a certain cohesion. Perhaps it&#8217;s because I was only 7 when the story took place, maybe it&#8217;s because I didn&#8217;t grow up in Oregon, or that my experiences with older houses haven&#8217;t been the same, or maybe it was the repeat of certain materials(though that can&#8217;t really be blamed much given the time and budget of a game this size), but I can&#8217;t say I could relate to it. I almost felt like I was playing Luigi&#8217;s Mansion or Amnesia in one sense, and then they pushed the game&#8217;s idea towards a point and click adventure game at the last minute.
 
All in all, I would say the game isn&#8217;t for everyone, and while it does bring up some great ideas in both the story(and the telling) and immersion factors, I personally don&#8217;t think the two and half hour experiment is worth the twenty bucks. I&#8217;d recommend it more when you find it under ten.

Also: the riot grrl music is great(just wish there was some Bikini Kill in there).

Gone Home has gotten some very glowing reviews. Along with all of the praise, the initial previews I saw months ago had the promise of riot grrl music dominating the game. Shallowness aside, I bought the game eagerly to delve into the amazing immersive experience.

Along with it I dove into the Level-5 game that came out earlier; Attack of the Friday Monsters, it’s also a largely exploratory game built on nostalgia of a different time and setting, and fosters this over what is often the focal point of AAA games(action gun shooting gameplay of course!). Gone Home is not a hard game, and it does plenty right and creating an rich and explorable space, but more so that it leaves things short and unfinished. For those wanting to play the game, I’ll leave details out, but, I wish the side stories explaining certain events had been given as much attention and some quality voice acting as the main story line. While the acting is superb, and you can’t help but feeling deeply involved in the story, it does pull you out of the immersion, given it’s inexplicable appearance, in what is otherwise a collection of stories given through prompts, articles, and other clues left around the house.

That leads into my last point; The setting lacks a certain cohesion. Perhaps it’s because I was only 7 when the story took place, maybe it’s because I didn’t grow up in Oregon, or that my experiences with older houses haven’t been the same, or maybe it was the repeat of certain materials(though that can’t really be blamed much given the time and budget of a game this size), but I can’t say I could relate to it. I almost felt like I was playing Luigi’s Mansion or Amnesia in one sense, and then they pushed the game’s idea towards a point and click adventure game at the last minute.

 

All in all, I would say the game isn’t for everyone, and while it does bring up some great ideas in both the story(and the telling) and immersion factors, I personally don’t think the two and half hour experiment is worth the twenty bucks. I’d recommend it more when you find it under ten.

Also: the riot grrl music is great(just wish there was some Bikini Kill in there).

Animal Crossing: New Leaf mini review:
It reads like a light social commentary(I suppose that&#8217;s why it&#8217;s a life sim), which can be both a huge attraction for some, or the uncanny resemblance of life repeating that turns others off. While most games can be counted in a few dozens of hours before the story is finished, or a noted story arc, there&#8217;s really no length or seriously defined goal within Animal Crossing, so much as a world to explore, tasks to complete, and items to collect(stores to open, stories to be told, new neighbors to meet!). One could put a few dozen hours covering the larger points, or over a year completing and collecting all that is contained.

It&#8217;s addicting, it&#8217;s charming, but whether it&#8217;s fun depends on what you view as such(the game isn&#8217;t exactly escapism as most games capitalize on).

Animal Crossing: New Leaf mini review:

It reads like a light social commentary(I suppose that’s why it’s a life sim), which can be both a huge attraction for some, or the uncanny resemblance of life repeating that turns others off. While most games can be counted in a few dozens of hours before the story is finished, or a noted story arc, there’s really no length or seriously defined goal within Animal Crossing, so much as a world to explore, tasks to complete, and items to collect(stores to open, stories to be told, new neighbors to meet!). One could put a few dozen hours covering the larger points, or over a year completing and collecting all that is contained.

It’s addicting, it’s charming, but whether it’s fun depends on what you view as such(the game isn’t exactly escapism as most games capitalize on).

Along with a myriad of news for iOS, a deeper integration of gaming controllers has sprung up, whether they will be first or third party is still uncertain, however, the developer kit has outlined the development for controllers within the SDK.
http://9to5mac.com/2013/06/12/ios-7-to-include-support-for-standardized-mfi-hardware-game-controllers-new-turn-based-game-modes-more-for-gamers/

Along with a myriad of news for iOS, a deeper integration of gaming controllers has sprung up, whether they will be first or third party is still uncertain, however, the developer kit has outlined the development for controllers within the SDK.

http://9to5mac.com/2013/06/12/ios-7-to-include-support-for-standardized-mfi-hardware-game-controllers-new-turn-based-game-modes-more-for-gamers/

So much awesome info in this post.

tinycartridge:

Let’s meet your Pokemon X and Y friends

Nintendo posted a lot of new info about Pokemon X and Y this morning, including details on the first Gym Leader you’ll fight from the new Kalos region, Viola, from Santalune City (known for its large fountain and park benches).

Players will learn about Viola by first meeting her older sister, Alexa, a journalist working for a publishing house in Lumiose City. Alexa insists that her sister will be happy to meet players visiting Santalune City.

A professional photographer who specializes in Pokémon photography, Viola presides over the Santalune City Gym, whose interior is constructed from threads like spiderwebs, strung together tightly above the darkness. Players will need to find a safe path through these threads, and will receive useful advice from Viola when they battle her.

You can see Viola, a new trailer, and more details about the game after the break:

Read More

After the release of Etrian Odyssey IV this spring, Atlus has quickly turned around and announced a remake of the original Etrian Odyssey, as a more story focused version for the 3DS titled Etrian Odyssey Untold: The Millennium Girl. It will be built on the same 3DS engine as EOIV, but will feature the series first story focused adventure, with cut scene&#8217;s and character names. However for die-hard fans, there is a classic mode as well for those not interested in the focus on story.

After the release of Etrian Odyssey IV this spring, Atlus has quickly turned around and announced a remake of the original Etrian Odyssey, as a more story focused version for the 3DS titled Etrian Odyssey Untold: The Millennium Girl. It will be built on the same 3DS engine as EOIV, but will feature the series first story focused adventure, with cut scene’s and character names. However for die-hard fans, there is a classic mode as well for those not interested in the focus on story.

I believe this is what they call &#8216;The Future&#8217;. The prototype of the Mac Pro(shown here without outside case), will contain four USB 3.0 ports, 6 Thunderbolt 2 ports, a pair of ethernet ports, an HDMI out, and possibly a built in power supply. This is not only a huge change in design, but the size has been significantly decreased. Apple&#8217;s industrial design continues to impress.

I believe this is what they call ‘The Future’. The prototype of the Mac Pro(shown here without outside case), will contain four USB 3.0 ports, 6 Thunderbolt 2 ports, a pair of ethernet ports, an HDMI out, and possibly a built in power supply. This is not only a huge change in design, but the size has been significantly decreased. Apple’s industrial design continues to impress.