The paint can be iffy. Sometimes it’s pretty good, but sometimes it’s pretty bad. I like to buy them in person, that way I can pick ones that have decent paint.
Though with the blind box ones I guess that’s not an option, but so far all of those ones I’ve got have had decent paint.
That’s cool, I didn’t even know stores sold Funko. Are they hobby stores, or do major chain stores carry them?
Sony ran a press conference this morning for all things Playstation Vita; a year and a half later we’re getting the second revision of this generations portable, and the less expect surprise, the Playstation Vita TV.
While earlier we got an announcement from Nintendo of a cheaper version of the 3DS to drive up the ownership and in essence, sales. Whether this was a direct response to that, the need for drastic change to the Vita to gain traction, or possibly saw a growing niche, and expounded upon it.
What we do know is that Sony is bringing a small device that that plays many PSVita games, along with the PSP, PSOne, movie, and music, that attaches to the TV, and hits that magic price point of $100. Many in the tech industry often point to $200 as the impulse buy point, but I would argue given the audience they’re directing it at, $100 may be an even easier sale.
The first selling point is that it plays Netflix, upload movies and music, and of course if you’re invested in Sony’s ecosystem, their movies and music applications, at the same price as Apple TV and Roku 3. That alone may not be enough to push the device(especially given the need for costly memory for storage).
The second major selling point is largely for those who game. Given the original PSVita price point of $250(plus $15-100 for memory), and even after the price drops, it’s still pretty expensive to get into. But with the $100(plus $13-70), it’s a lot easier to swallow, especially given here in the US, most don’t play portables mainly on the go, so it might even be a BONUS for it to be on the TV. So it’s a great introductory price for kids, and for reluctant gamers that weren’t(or couldn’t) afford the higher cost of the vanilla Vita.
All of this of course means some great things could mean great things for Sony and the Vita, as it could very easily expand the market base, and with it many, many games could be targeted towards the Vita, continuing to drive sales upwards. That isn’t to say that it’s all good news.
We don’t really have all the information on the PSTV at this point. We don’t completely know why not all Vita games will be available for it. It certainly could just be those games that aren’t willing or able to change the game because of mechanics that cannot carry over(touch screen, or accelerometer). Which means a possibility of heavy fragmentation, the disinterest in games making use of all of the portable PSVIta’s inputs, or the possibility in the future of a 720P Vita(since we do not know how Sony plans to adjust the resolution between the Vita, and the higher resolutions of HDTVs). Why would developers stop using these inputs? Because the fact that porting a game across multiple devices means it can hit a larger audience, and using rarer inputs would exclude it’s likelihood of moving to other devices, even between the PSVita, and PSTV.
Of course this could be all for naught, as it hasn’t yet been announced out west, and possibly never see the light of day here(although I would argue would be a worse move not to bring it over).